Sprites! 👻

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We have working sprites! 👻 boo…

X65 sprites

Sprites handling is modelled on how Amiga does sprites.

There is a set of 8 descriptors, each describing:

Sprite can be rendered in HiRes or MultiColor mode, with optional horizontal pixel doubling.

You can set how many of these descriptors you want to render and toggle each sprite active in its descriptor.

There is also an option to point to another sprite descriptor, which will be loaded after finishing current sprite. This gives you a built-in sprite multiplexer, without having to code anything in CPU - at the cost of slightly more complex initial setup.