HiRes mode implemented

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Today I finalized HiRes graphics mode implementation.

This is akin to Commodore TED, where each 8x8 pixels cell can have 1 shared foreground and 1 background color out of palette of 128 colors.

X65 bitmap graphics test

Except in our case, the line height is configurable, so you can have 8x1 cells up to even 8x256px cells.

As a demo picture, I’ve converted “The Mill” by Veto:

The Mill by Veto, converted to X65

As you can see, X65 is now capable of perfectly replicating Commodore 64 HiRes graphics mode. (The difference between X65 palette of 128 colors and 16 colors of C64 is unnoticeable.)