HiRes mode implemented
- smokku
Today I finalized HiRes graphics mode implementation.
This is akin to Commodore TED, where each 8x8 pixels cell can have 1 shared foreground and 1 background color out of palette of 128 colors.
Except in our case, the line height is configurable, so you can have 8x1 cells up to even 8x256px cells.
As a demo picture, I’ve converted “The Mill” by Veto:
As you can see, X65 is now capable of perfectly replicating Commodore 64 HiRes graphics mode.
(The difference between X65 palette of 128 colors and 16 colors of C64 is unnoticeable.)